Shape Studies
This is an ongoing project where I want to explore the simple shapes I work with all the time, and having some kind of restriction with my personal work helps me be creative.
I’ll be updating this project every now and then when I add to it, after all, if supposedly all things in life can be broken down into shapes then I’d better cozy up tot them.
Squares
For a client called "The Cubehouse" I was tasked with creating some case study material keeping in mind the prompt "creating new dimensions". In response I jumped at the chance to do some experimenting. Our perception of depth and what triggers that effect ended up grabbing my interest and suited the brief well.
As you can probably guess, the fourth and final video is one of the deliverables for the job, I chose to switch to grayscale for my own experiments because I don't want to muddy the effect for the proof of concept.
Circles
Needing some work that could pull my showreel together and finish it with a bang I wanted to return to the absolute basics for geometrically styled videos.
As i went on, it became harder and harder for me to constrain myself to just circles, basic geometric shapes are popular building blocks for very obvious reasons, and easy to work with from a technical perspective. I did run into some trouble on a few of the zoomed in shots, when the circles are cut off they transform into compositional elements only. Eventually though, with some styling and match cutting you can imply their form and let the universality of the shape do a lot of work for you.
Strokes
This is the first short in the series and I work with tapered strokes quite a lot, so it made sense to start with a strokes.
The final frames ended up completely different than the very first ideas and sketches. I choose to call it part of the learning process, but I was repeatedly confronted with my stroke looking like a worm when it was animated. If I were to come back to it, I'd like to add a few shots that have more simultaneous movement and perhaps even work in a 3D program for the movement, and style it to look 2D.